The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. Learn everything about Warframe's Ash. that is pure and simple, OVERPOWERED! You need to be a member in order to leave a comment. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. Out of the three i would say impact is the least important, unless you're fighting against corpus. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. Am I right or do I have it completely wrong? For safety, rockets arm after traveling a safe distance. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. ), You need to be a member in order to leave a comment. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. At low levels, IPS fine. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. ok, and from your experience, when does a corrosive build become useless? - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Puncture vs. Impact vs. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Update Infobox Data (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Sign up for a new account in our community. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. If you had to choose one stat, which would it be? that is pure and simple, OVERPOWERED! Toxin is also a solid choice for fighting unarmored Grineer. at that point you might aswell got for a Heat nukor if what you want is damage. Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . Unable to move or attack for 3 seconds. If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. Let's go over how they work. so, what does everyone think of this idea?, some constructive feedback would be nice. 100 Base damage, Bleed ticks for 35 each. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. New player here. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. Next: Warframe: A Complete Beginner's Guide. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. New Movie News, Movie Trailers & upcoming Movie Reviews. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Tm ptee kaksinkertaisesti Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). Can be obtained from transmututation Just about every endgame build uses Viral. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. It's an excellent damage type to pair with Viral or Corrosive. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Exactly 50% of its IPS damage is Slash, so it will not split bodies. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. This is even though Fulmin already has innate Electricity.). Vendor Sources if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Tradeable it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. Espaol - Latinoamrica (Spanish - Latin America). There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. Only to then have the community complain that they want harder content. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). The mods that increase the damage of a type is the percentage of that damage type, not total. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. - At maximum 10 stacks enemy is stunned. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. 6 . A combined element's damage value is based on the sum of both simple elemental mods used to create the element. Reloads are faster while sprinting, even more so in Gauss hands. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. Learn everything about Warframe's Ash. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. 1. These are the most common damage types. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. It's tough to top Viral in the current meta. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. Unlike the other status . Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. New comments cannot be posted and votes cannot be cast. Only increases the Impact damage of rifles. Now. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. However, the actual effects from the armor stripping are applicable for the whole squad. 460k dps viral+slash crescent slicer. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. Synoid Helicor. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. Similar goes for Impact. A +10% slash would make the weapon deal 5 more slash damage. Polarity pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . 1/6 the damage it used to deal, but Bleed remains the same at 35. It's easy! Official Drop Tables 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. Unique Feature: A two-handed Nikana with extended block angle. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Edit Preferences Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . It's easy! Or is it similar to where you get more experience killing Grineer then Corpus and Infested? These are the most common damage types. same with reload/fire rate mods. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. Slash: Slash Damage is one of the three physical damage types. 1 . Max Rank In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. At low levels, all damage types are actually quite equal and do what DE intended. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. Common Increases effectiveness against enemies with Shields, especially Corpus units. Stat-wise, the Tenet Livia is a fantastic melee weapon. The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. A mod for +10% puncture would do absolutely nothing. Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. Single Element: +25% 1. Press J to jump to the feed. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. unfortunately this right here is the problem with people. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. each stack has individual duration. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? https://www.warframe.com/droptables My proposed impact and puncture rework Has no effect on the other damage types, including elementals. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. True damage is an unlisted damage type that some Warframe abilities possess. Main: Roasted chicken with roasted potatoes and green beans. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Its status effect, while powerful on paper, deals insignificant damage on its own. Reloads are faster while sprinting, even more so in Gauss' hands. 100 Slash will deal 42. Valve Corporation. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. but all three increase Elemental Damage, so i guess. The fact that people stay away from impact weapons if they can is a great example. Browse our network 9 Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Caps at 75% armor reduction at x10 stacks. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. Can be combined with Crash Course to provide a 150% increase to Impact damage. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, Explain why my friend said not to get the Cernos bow cause it impact damage. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Rifle Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Slash: Slash Damage is one of the three physical damage types. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. Including stuff like enemies that are affected by this or that, etc. Recommended for use with weapons that have a higher Impact damage than other damage types. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Puncture Rupture Slash tiberon Grants a high burst of damage on certain enemies. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. We don't need complicated mods. Stacks multiplicatively with other armor reduction effects. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. what point does it become 0?, like what level? One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. Magnetic can be created by combining Cold and Toxin. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. Learn everything about the powerful Epitaph. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. . i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). WARFRAME Wiki is a FANDOM Games Community. Blast is created by combining Heat and Cold. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Some weapons are split down the middle for what they provide for damage. P.S. flux rifle might be another one I'd consider), then it gives a significant boost. If you're a new player, we recommend Corrosive and Heat. personal preference, I suppose. In general, Viral is the strongest damage type. Out of every elemental damage type, Blast is arguably the worst. IPS: +50% Warm and healthy dish with various veggies and herbs. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. you wont be sitting for so long hitting the same target. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Type yes it should, but it shouldnt make enemy levelredundant. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . yes, anyone shouldhave been able to see that coming. All trademarks are property of their respective owners in the US and other countries. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon with negative impact riven, you can make whipclaw to be slash-puncture only. Shattering Impact takes effect on every melee hit from weapons with any Impact damage. It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. All the latest gaming news, game reviews and trailers. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. Option 2: Secondary stat increaseonthe IPS mods. 5p33dy_01, June 26, 2020 in Weapons. Heat is considered by many as the best simple element in Warframe. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. For safety, rockets arm after traveling a safe distance. Toxin ignores Shields and doesn't get the same praise that Slash gets. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). Edit Preferences Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. Posted by 5 years ago. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. Exact explanations of how each damage type works can be found below. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? General Information super heavy Slash weighted), but honestly they're still not very good. Each can be increased by use of their respective mod cards. WARFRAME Wiki is a FANDOM Games Community. Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. At high levels, Heavy Gunners are basically gods by comparison. Only use this on a status primer. Zugang! The Synoid Helicor deals the most impact damage of the hammer-type weapons. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. Only to then have the community complain that they want harder content. Effect caps at 75% at 10 Puncture stacks. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. Manage all your favorite fandoms in one place! All in all - they're secondary mods, nothing more.